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A Philosophy of Innovation
General Information
Entertainment Division
Education Division

Entertainment Division
 

Realism: What Puts Us Ahead of the Rest of the Game Making Pack
On both sides of the Taiwan Straits, our production teams are composed of artists of exceptional skill, game producers of exceptional experience, and designers of the highest caliber. Still, we realized that this was not enough to allow us to create the finest gaming software in the world. And so, we decided to add an element to our games that we found lacking in our competitors: realism.
To this end, our team set out on a mission of legendary proportion: to seek out the finest martial artists in China and, through the wonder of human / computer interface, digitize and catalogue their every move for use in our games. As a result, we can proudly say that our digital database of martial arts moves, derived from ancient Chinese martial arts, is second to none in the industry. So when you play one of our martial arts inspired games, you'll feel the authenticity in every move.

Proprietary 3D game engine
Our 3D game engine is based on DirectX 8.0 with a cross-platform design, making console porting a snap. Some of the features our engine offers are:
• Real-time 3D hardware/software rendering
• Powerful Virtual Character system
• Life-like bone/skin structure
• Vertex Animation
• Terrain Following
• Collision Detection
• Pixel/Vertex Shading
• Real-time LOD system
• Dynamic Physics Simulation (particles and rigid-body dynamics)
• Plug-in support
• Networking/online capabilities
• … and much more

Massively Multiplayer Online Games (MMOG)
InterServ has the experience, know-how, and infrastructure to effectively implement and manage the next generation of Massively Multiplayer Online Games. In fact, we are currently the only company in Taiwan offering a fully 3D MMOG. Our development infrastructure for such games includes the following:
• MMOG Platform (3D, distributed objects, security, flow control)
• MMOG Production (development of MMOG)
• Front-end Systems (billing, registration, login)
• Back-end Systems (game management)
• Customer Service (online and offline)
• A live, dedicated team on-call 24/7

Our current MMORPG, Swordman Online (based on the popular Jin Yong novel series), has a user base of 120,000 and has been operating successfully for well over a year thanks to our infrastructure setup. A live, online GameMaster team and an offline customer support team in both Taiwan and Shanghai keep everything running smoothly, while developers continue to add content to the huge game world in the form of update versions. To support the load of all of the Swordman Online players, our servers in mainland China and Taiwan have a combined concurrent user total of 25,000.

Product Review
Title Release Date Game Type
Meteor, Butterfly, and a Blade Coming Q4 2002 Action/Fighting
Master Li and the Flying Blade June 2002 Action RPG
Swordman II Nov. 2001 RPG
Giant Eagle II Sept. 2001 RPG
Wind & Could 2 June 2001 RPG
Swordman Online Apr. 2001 MMORPG
Giant Eagle Nov. 2000 RPG
Swordman June 2000 RPG
The Sacred Sword 1999 RPG
Hot War 1998 Action
Yamaraja 2 – Legend of the Fencer 1999 RPG
Yamaraja – The Magic Dungeon 1998 Adventure
Dunhuang – The Legend of Takalamagan 1996 Puzzle

   



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